So I can’t actually remember if I told you guys what I was specialising, so if not I decided to do a high poly anatomy sculpt. I am going to go through what I will/have already done for this project and the research and decisions that went into the final product.
When I decided on this project, I wasn’t really sure what I was going to do (species, sex, body type). I knew what programs I was planning on using but that was about it. I knew I wanted to create this character using the program Mudbox. After talking to one of my facilitators, he suggested I make a base mesh in 3ds Max and then import it into Mudbox, so to avoid random high density topology clumps. I thought it was a great idea so I went with it. I started looking at a website that has figure drawing model pictures. I used this to try and give me ideas on what I would like to draw. The website was organised into albums of one person per album. I came across a figure that had a figure I really wanted to draw, and in my opinion that is a good reason to sculpt a person. The person was a male with an athletic build.
CC Photo Archive_Dwayne. (2016). On Air Video, http://www.onairvideo.com/cc-photo-archive_dwayne.html
The next thing I did was find an average male reference sheet. Luckily I had already created a similar character in a previous class, so I went in search for those model sheets and used them. These were the character sheets that I used:
So after making all of those decisions, I started modelling. Using 3ds Max I created my base mesh and then used the turbosmooth tool to add a lot more topology. My base model ended up looking like this:
With regards to this part of the project I spent the most amount of time on the face and the hands. The next step was exporting and importing into Mudbox. And after that was the sculpting part.
I started off by looking at anatomy books that specialised in drawing and anatomy that can be seen. The main books that I used were; How to Draw and Paint Anatomy and; Figure Drawing For All It’s Worth.
Using the book and comparing it with the figure model pictures, I was able to find start making my sculpt more life-like.
I started off with the torso. My mesh had a smaller chest when compared to the references. Athletic builds have a triangular shape to their chests like in the image below:
I changed the shape of the chest to fit the references better and the torso ended up looking like this:
As you can see I also added more definition to the breasts and hips. I also ended up adding abs. For the abs I mainly used the model pictures as reference. I used a bit of the other books as an overall shape reference but beyond that was the model pictures.
Next I moved onto the back. This part was a bit complicated especially with regards to the shoulder blades. Shoulder blades have interesting shadows that change when the arm is moved. To help with modelling the shoulder blades I started off by getting the overall shape of the shoulder blades and then how it works with regards to the spine. Once this was done I used the model reference to put in the indents and get the shadows right. Unfortunately I didn’t find many references that talked about shoulder blades.
I ended up using the left shoulder as a reference for the shoulders.
The next part I did was the butt and the Sacrum. With regards to the butt most of the images in the anatomy books were for female butts. The difference between male and female butts is how the fat distribution to them. Males generally have smaller, flatter butts, whereas females usually have bigger rounder butts. What I did to fix this problem was make the area around the great trochanter less pronounce. I also made sure the butt was less round and ‘bubble butt-like’. The reference helped with this a lot.
I’m not fully happy with the Sacrum but for now I am leaving it be. I plan on fixing it up in the future.
I moved onto the arms next and this was when I realised having a good base mesh really helps. most of the overall shapes were already there. The only bit I needed to change was the shoulder and that was widening it a little bit.
When doing the arm muscles, all of the anatomy book references, had really defined muscles whereas the figure model has arm muscles that are more subtle. for this reason I tried look more at the figure model reference instead of the books. I think what I created in the end, looked pretty good with regarding the closeness to the figure model reference. However I ended up having a bit of trouble with the lower arms. For some reason, everything that I tried didn’t look good enough, by my standards, so I ended up leaving the lower arms with predominately correct muscle shapes. Below is the before and after shots as well as the references I used:
After the arms I moved onto the legs. Unfortunately I didn’t have a lot of time left and only ended up doing small adjustments. I tried to create some definition in the legs muscles and give the feet a more realistic look. Since I didn’t get time to do much of a study, the legs are still a work in progress. Here is what I created so far:
I really enjoyed doing this project and I would like to do something similar again, maybe something more challenging. Mudbox was fun to learn, and it was interesting to learn all the different tools and techniques that work best.
Above is the link to my model in mudbox.
Important things that happened during my project:
During the project one of the main things that occurred was loss of work. During the sculpting phase, I was comparing two different versions, when the computer I was using crashed. Unfortunately both the versions became corrupted and so I had to redo what I had done. I was working on the torso and the end result ended up looking better than what it originally looked like. Unfortunately the only way to prevent this thing from happening is to have a really good computer and have incremental saves of your work.
Another significant event that occurred was the finishing of the base mesh. The reason this was significant was because I put a lot of effort into creating the base mesh. The base mesh took a lot of time to create, especially because I was decided to create the face. The only issue I had with the face was that I created it in one sprint. It took me about 2 full days. I was in a rush when creating it, so I burned myself out a little bit. In the future I would like to be more organised so I won’t have to rush final details.
One of the main creative processes that was a key element to completing this project was learning how to use Mudbox. I tried using Mudbox with both mouse and a tablet. The tablet worked the best, probably because I’m left-handed. I would like to work more in Mudbox to learn more about the tools and the best ways to use them, possibly do some tutorials to get some extra tips.
I would like to work on my time management skills. I had a few projects going at the same time and I ended up prioritising certain projects over others. I would like to work on that a lot more by creating a schedule and sticking to it.
Overall I think the project was a success but I would like to continue working on the model, to improve it.
That’s all from me,